|
Teacher Resources
This page is organized into three major sections:
- Ask the Experts
These are online question-answering services for students.
- Online Projects
Online projects connect your classroom with a larger community of
practitioners and with students in other schools, nationally or
internationally.
- Virtual Field Trips
Virtual field trips often make use of Virtual Reality, which allows students
to interact with an online environment.
Ask the Experts
Want to teach your students how to use a
Question-Answering service on the Internet? Have them send a question to one
of the following services or access question archives.
- Educator's Reference Desk
This site replaces the previous ERIC Ask and Expert site. This new site
includes the 2000 lesson plans, 3000 value-added pointers to education
information and organizations, and 200 question archives you have been
accessing at askeric.org for over 10 years.
- Ask Jeeves: For Kids
Kids can type a question into this venerable Web site and get answers back.
- Pitsco's "Ask an
Expert"
Askanexpert.com connects you with hundreds of real world experts,
ranging from astronauts to zookeepers. These experts have
volunteered to answer your questions for free!
Back to top of page
Online Projects
Online projects change frequently, and most require
registration and dedicated time to participate. However, they are a
wonderful way to facilitate collaborative learning and data
sharing.
- Join
an Online Project
By Tammy Payton, Loogootee Elementary School. This site was last updated in
1997, so it is a bit out of date.
- Earth Day Bags
Welcome to The Earth Day Groceries Project, one of the oldest and
largest educational projects on the Internet.
Happy Earth Day!
- Meet Amy, The Franklin Institute's
resident science student.
Amy investigates science and technology for
us, from a student's point of view. This is part of
The Franklin Institute Science
Museum, an excellent Web site which offers a host of "Things to Do" for
students.
- Educational CyberFair
CyberFair has been described as the largest educational
event of its kind ever held on the Internet. This program has brought together
more than 550,000 students from over 85 countries. The next CyberFair starts
in October 2004. CyberFair encourages youth to connect the knowledge they
learn in school to real world applications. Youth are inspired to "take action"
in order to improve their lives and unite their communities.
- The GLOBE
Project
GLOBE is a worldwide hands-on, primary and secondary
school-based science and education program. Students take measurements,
report data, create maps and graphs, and collaborate internationally with
scientists. There are teachers' guides and workshops, and the activities are
linked to standards. GLOBE is a cooperative effort of schools, led in the
United States by a Federal interagency program sponsored by NOAA, NASA, NSF,
and EPA, in partnership with over 140 colleges and universities, state and
local school systems, and non-government organizations. Internationally,
GLOBE is a partnership between the United States and 95 other countries.
- Journey North
In this yearly activity sponsored by the Annenberg Project, students follow
Monarch butterfly migrations, plant a tulip garden, report their
sightings, and verify data with their online peers as signs of spring move
north. Activities change with the seasons. Registration is required.
- Online Projects
from Montgomery VA Public Schools
As an educator for more than thirty years, Melissa Matusevich designed and implemented many
interactive projects. In the past six years, most of them have included
telecommunications. This Web site describes those projects and suggests
ideas for implementing similar projects in your classroom.
- Project
Harmony
Project Harmony, a non-profit educational and training organization, presents
the 2002-2003 School Connectivity Programs Online Collaborative Projects.
There are four different projects for U.S. schools to choose from, which
promote multicultural awareness, knowledge, and perspective: Social Justice
and Change for the Future; Images and Perceptions; Conflict and Conflict
Resolution; and Introductions and Interdependence. Your students will be
involved in an online conference with students from around the United States
and the Former Soviet Union, including Armenia and Azerbaijan.
Back to top of page
Virtual Field Trips
Virtual Reality is a new technology that allows
students to interact with an online environment, such as a panorama of a
historical site or a tour of a museum.
- Resources from Lehigh University
- LEO EnviroSci
Inquiry
This is a new K-12 outreach project from the Lehigh Earth Observatory and the
SERVIT Group in the College of Education at Lehigh University. EnviroSci
Inquiry enables teachers, students, and the public to learn about
environmental science content knowledge from Lehigh University LEO scientists
and interns. Learning activities actively engage participants in data
collection, analyzing data, working with GIS databases, and engaging in
science-specific pedagogical practices that incorporate Web-based and other
technologoies to be implemented in the science classroom. Environmental
science curricular activities enable students to use microcomputer based and
calculator based probeware, Web-based telecommunication tools, QuickTime
Virtual Reality, and other Internet resources to learn about environmental
issues. Curricular activities emphasize student-directed scientific
discovery of their local environment aligned to the National Science
Education Standards, the National Geography Standards, and the National
Educational Technology Standards.
- Which
Way is North?
Which Way is North? is an activity that allows students to develop skills in
understanding location by exploring a variety of unique geological formations
using QuickTime Virtual Reality panoramas and topographic maps.
- Dino
Inquiry
This activity allows you to explore a variety of dinosaur fossil bones from
the Dinosaur National Monument quarry using QuickTime Virtual Reality
panoramas and digital still imagery.
- Geologic
Explorations
Geologic Explorations allows you to explore a variety of unique geological
formations using QuickTime Virtual Reality panoramas and digital still
imagery.
- Resources from North Carolina State University
- Science Junction
The Science Junction is an interactive Web site that promotes inquiry and
provides resources to promote teaching in the context of the National Science
Education Standards. This Web site serves as a center for teaching,
learning, and integrating science into daily life. Activities and resources
include: network science projects in which students collect data to help
answer science questions; a "Game Room" of science-based active games; a
clearinghouse of online science education Web resources and lesson plans; an
interactive discovery area of science ideas for students to try; an online
meeting place for novice and veteran science teachers to share ideas; a
"Collaborative Connections" database designed to help teachers find
collaborators for classroom projects; a place to get information about
research projects and research groups at NC State University; and a variety
of other teacher resources that focus on professional development and
technology skills.
- Carolina Coastal Science
Carolina Coastal Science is an innovative, inquiry-based, science resource
that utilizes the interactive technologies of the WWW to explore science in
coastal Carolina. Carolina Coastal Science was created based on the
goals stated in the National Science Education Standards. While this Web
site was designed specifically for an Environmental Science component of
primary and secondary science curricula, it may be used in different
curriculum areas. Teachers and students can use this Web site independently
or as a class, using a number of different teaching strategies. These
include: open-ended inquiries, guided inquiries, independent research, and
cooperative gorup learning. Carolina Coastal Science contains an interactive
photojournal that students can use to construct their own set of inquiry
questions to explore; inquiry simulations; a section of "Inquiry Images"; and
a Coastal Research Technology section. An educator's guide is provided with
a variety of teaching suggestions to incorporate this site into primary and
secondary school classrooms.
-
Learning to Make Panoramas and Object Movies
This is a brief presentation of the concept of panoramas, with a tutorial
that you and your students can use to make your own. To explore, click on
the "sample panoramas" and "object movies" links.
- TALENT's Virtual Museum
Project
Project TALENT, a 2000 Preparing Tomorrow's Teachers to Use Technology (PT3)
grant at CSU Fresno has sponsored an excellent collection of eight virtual
reality tours of local museums in the Fresno area, including: Artes Americas,
Fresno Art Museum, Kearney mansion, Kings County Museum at Burris Park, and
Madera County Historical Society Museum. Some of these tours contain lessons
and classroom activities.
- Virtual Library Museum Pages
This site
contains listings for hundreds of museums around the world. It is an
excellent way to take a field trip without having to leave the classroom.
- Apple Computer's
QuickTime Page
You can find a number of Virtual Reality movies here.
If your computer does not have the Quicktime player installed, you can
download and install it just by clicking on the Download button toward the
top left of the screen.
- Virtual Field Guides
This site is divided into 4 main sections: the software, the virtual field
trips, the book, and the training. It requires proprietary Tour Maker
software.
Back to top of page
Return to "Implementing a Lesson"
To next step:
"Evaluating a Lesson"
Implementing a Lesson: Teacher Resources
Updated August 25, 2005
Copyright © 2000 RMC Research Corporation
|